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Video Game Internships Summer 2022 – Technical Artist In Mission Viejo

    Website Blizzard

    Job Description:

    Well met! Blizzard Entertainment is seeking an amazing Technical Artist to join the Hearthstone team, supporting the core game we all know and love–as well as exciting, new ways to play. We are open to Remote workers for this position.

    As a Technical Artist, you’ll use your solid understanding of game creation tools and production methods to help maintain and grow our ability to develop art assets and integrate them into the game. You will bring your initiative and creative problem-solving abilities across a wide range of technical solutions that are operating at a large scale and in a distributed environment. We are a team that values open-minded collaboration, direct feedback, and work in a fast-paced, highly iterative environment. We’d love to have you join us!

    Job Responsibilities:

    • Experience as a digital artist. You can speak the language of artists, and you have extensive knowledge of digital art tools: Maya, Photoshop, or similar.
    • A results-oriented and collaborative approach to tools development, problem-solving, and challenges of scale
    • Proficiency in technical problem-solving and debugging game content and process.
    • Strong written and verbal communication skills, with a service-oriented, support-focused approach.
    • Familiarity with game development. You know your way around Unity, Unreal Engine, or other game engines, and you can communicate effectively with developers of all stripes.
    • The ability to create add-ons and extensions for art tools and game engines. You’re comfortable developing in C#, Python, or JavaScript.

    Job Requirements/Qualifications:

    • Identifying potential and recurring workflow problems and collaborating with other developers to find viable solutions through communication, mentorship, and both custom and off-the-shelf tools solutions.
    • Developing and maintaining art pipelines and processes.
    • Testing new tools and vetting workflows before deployment to production.
    • Supporting the Art team through any technical issues they may encounter while using content creation tools or when integrating their assets into the game engine.
    • Acting as a bridge between Art and Engineering.
    • Helping to promote performance optimization for art assets by creating clear standards, performance monitoring tools, and building a maintainable process for reviewing and optimizing game assets.

    To apply for this job please visit

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